![]() ![]() The Suebi are not that hard of a faction, and they have a decent barbarian roster (although some of the more useful unites are locked behind the Daughters of Mars and Beasts of War DLC-s) is a script too much to ask for that makes Massalia and Rome optionally buddies?ĭoes the Desert dlc make it harder for Egypt? They're the easiest to play. Some have like none.īlack Sea colonies are rather ridiculous too. You should really go and provide more of those for the others. Masaesyli have plenty of campaign scripts that help them out. Germans like always in history get beaten by the fact that there are enemies all around them. Some are especially shafted by you CA when you forgot to provide a decent unit selection.Īnyway, I tried Seleucid and Epirus once but stopped once the whole world turns on me. Originally posted by WitchingSnake:Essentially everyone that starts off with only a minor settlement. The other factions in the video I haven't played. This also gives you time to beeline the techs that give culture and public order for dealing with the conquest of the east, and hopefully gives the eastern factions time to get distracted fighting each other instead of going after you.īattle wise they aren't that bad if you have good micro, the AI is hopeless against horse archer spam and you can easily shred the armies of low armor units neighboring factions get well into the mid game. The Roxolani are not particularly liked by other nomads so this will give you both a walled city (maybe your entire starting province depending on how the other nomad faction at war with them fared) as a secure border and good relations with most of them. This is why the Roxolani must be taken out before taking over the eastern factions. Their diplomatic penalty with the Eastern factions suggests going after them first but then you have a serious culture problem if you do that and and you don't really get to stop fighting wars and deal with it until all the Eastern factions are dead, and then somewhere in the middle of all that the Roxolani go after you from the other side and probably kill you. Remember to use your Agents, they make a world of an diffrence.I agree with the Massagetae. Its where you set your stage for your snowball conquest of the world. Theese are countered easy with cavalry, and slingers / tier 1 archers, tend to rout EASY Skirmishers and archers is not the best way to make your army, If you have 5 food, then its really not very smart upgrading your military buildings, commerce, or PO buildings. If you need to learn the basics of the game, simply pick any major faction that appeal to you, and put the difficulty on easy, practice building setups etc.įood, commerce, and public order buildings need to be placed according to your needs,Īnd dont just go ahead and upgrade all buildings in all provinces at once, Yes low tier troops is sucky, but if you put in merc troops and simple cavalry tactics into the mix, then you have easy wins all over, other factions doesnt have higher tier units either ( not counting in macedon who starts with an upgraded infantry building in their capitol. Originally posted by emcdunna:Tw is annoying early on because you need food to not die but you have limited build slots (so spending all buildings on farms can't work). I'm working on a overhaul mod to "fix" that. These difficulties disappear later on replaced by insanely overpowered economy and hardly any challenge militarily from the ai. So the most cost effective killing of elite/special units is always missile troops.Īll that said, those are the many things I hate about early game tw. As long as you can have 2 - 3 minutes to shoot the enemy, they will die, even elites. An effective tactic is to basically get a few defensive melee units (hoplites for example), and then 10+ javelins or archer units in your army. Missile units are a bit OP especially early on. Like they will kill 5 men, lose 60, and flee. Eastern spears, tribal levy, rorarii, all suck horribly badly in manually fought battles. Spamming garbage tier 1 units only works for autoresolve. Once you grow up a province with food first, wealth second, then purchase military buildings.įinally, with a rock hard home base 25 turns in, build elite stacks and attack. Disband most of your starting units, capture only a few closeby easy territories and don't make any powerful enemies. Tw is annoying early on because you need food to not die but you have limited build slots (so spending all buildings on farms can't work). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |